driveclub vr review
Developed by Evolution Studios and released in October 2014 for the PS4, Driveclub VR became one of Playstation VR's launch titles two years later. If you're unfamiliar with Driveclub, it's a pseudo-realistic racing game with over 80 licensed cars, and over a 100 imaginary tracks. You race through different tours completing objectives, and there are even in-race mini-games like stay on the racing line, maintain an average speed, and score drift bonus. All your earnings go to unlocking new cars. And if you already own the original driveclub, you may be disappointed that you have to re-unlock all of the vehicles.
And this isn't an entirely a bad thing because you'll want to go back and revisit a lot of slower vehicles when getting used to virtual reality. The handling is great and strikes a nice balance between sim and arcade. Every car feels distinct. Some of them are beast that you need to maintain, like the Ariel Atom. I really prefer the open cockpit vehicles because it feels so amazing, like you're really there.
When I first looked around the virtual cockpit, I had a feeling of awe. My heart rate was on high throughout the entire first night of Driveclub. For the first time I was able to simulate what it's like to be driving a racecar. After the initial shock and amazement, I began to feel disappointed in the downscaled resolution. It looks likes the game needed to take a generation loss in order to cope with processing power of the PS4. The PS4 Pro may someday address this issue, but that's anyone's guess at this point. Another bummer was the AI. On the hardest setting, it's too slow for Pros, luckily the time trial mode is awesome, and features online challenges and leaderboards. And there is even a passenger mode if you wanna ride along with your best times.
Overall Driveclub VR is one of the top VR launch titles for the PS4 thanks to it's fluidity and huge selection of cars and courses. A-