Galaxy 5000 Racing in the 51st Century
Galaxy 5000 took me over a year to complete. The first task was beating the game without using a continue so I could reach Planet X and get the true ending. The next goal was finding out what this unknown piece of music was for. I read something in the instruction manual about a black hole or a warp zone, but I was never able to find any of them. I had a sneaking suspicion this music was used for the bonus stage.
After watching some videos on the INTERNETS and dipping into the comments I was finally contacted by a good samaritan from cyberspace who pointed out where these warps were hiding. It amazes me how much fundamental info about these classic NES titles still hasn't surfaced online. I'm just glad there are still people around just as enthusiastic as me about figuring out what the hell is going on with some of these lesser known games.
I spent more hours with Galaxy 5000 than I ever wanted, and I would still play it again if the opportunity arose. If you're familiar with Super Off Road or RC Pro Am then you know the deal, but Galaxy 5000 takes place in outer space, 3000 years after they demoted Pluto's status from planet to dwarf planet (and apparently back again).
Credit to Activision for creating a stellar racing game that can still be appreciated today. Granted kids are a lot less ambitious now and like to be spoonfed easy, rudimentary challenges over and over again, so you might need to begin homeschooling if you want them to make it through the full 37 courses Galaxy 5000 has to offer. BTW, I am still waiting for the Mexican Runner to beat this game for real.