100 ft robot golf review
Developed by No Goblin, 100 ft Robot Golf takes video golf in whole new direction. When you boot up the game you can jump into quickplay or take a tour through the campaign. Some events have you competing with other robots to see who can reach the hole in the quickest amount of time. Other rounds are stroke-based play. And all of the Campaigns challenges have medals you can earn for strokes, time, and sometimes score.
Each of the 11 characters has one of several various swings, and they are all very different. I thought this was a really interesting. Because if you don't like one technique you can try another. Some of them I like more than others, different strokes for different folks. Unfortunately bad camera angles and terrain get in the way. And I found the game to be quite difficult to play in VR. I like the flatter levels with building because you can just knock them out the of the way, and the environment is easy to navigate. The more mountainous ones lead to frustration because your balls are always getting stuck, and the there's an early campaign level with lots of islands where it's hard to keep the ball in play.
The game features 36 holes, and they can be played alone or competitively, with friends or AI, and there's leaderboards for all of the holes as well as an entire course run. Multiplayer was quite enjoyable at times, when none of us were getting stuck. The cutscenes are interesting but a bit cheesy at times. And I thought the voice acting and commentary was good. Overall, 100 ft Robot is golf is an ambitious yet wonky golf game. I waited a bit to review this title because I wanted to see if some of the bugs and blemishes would get patched out. It is what it is. And if you can get over some of the humps, you'll find that there is a quality mechanic underneath the debris. B-