Neon Space 2

There are several ways to go about acquiring music for your video game. You can hire a composer, seek out sync licensing, or use something from the vast database of Creative Commons sound recordings. Certain licenses allow derivative works so that game developers and movie makers can complete their creations while giving proper credit and exposure to musical artists.

It's really great that titles like Neon Space 2 exist otherwise I wouldn't have discovered the geniuses behind these dope beats. And if you follow GAME TEST PLAY then chances are this is your first time hearing some of these songs and putting a name to them as well. Once in a while I make mashups and megamixes of popular tunes like I did for Metal Gear Solid V , and every so often I get struck with a fake copyright claim. Lately, YouTube changed their policy and now allows creators to strike down those fake claims without their videos being instantly blocked. A step in the right direction.

As for the game Neon Space 2 itself, I'm torn. I never actually got the controls working properly, and this is why I hate PC gaming. I don't know whether to blame Steam or Neon Space 2. I was able to get them partially playable by using the W button as throttle and the mouse to turn. Weird, but amusing at times because I'm pretty sure this is not how the game is supposed to be played. If it is, then it's an interesting concept that could be extrapolated on.